Publication Status
Submitted
Document Type
Journal article
Department / Unit
Department of Visual Studies
Journal Title
Games and Culture
Publication Date
1-1-2018
Language
English
Volume
14
First Page
856
Last Page
874
Keywords
interactivity, emotion, videogame, game, gameplay, video game
Abstract
Video games differ from films, books, and other mainstream media both in their interactive capabilities and in their affordances for gameplay. Interactivity and gameplay are closely related, as interactivity is necessary for gameplay. Unfortunately, this close relationship has led many video game scholars to conflate these two concepts when discussing player experience. In this article, I argue that, when discussing emotional responses to video games, gameplay and interactivity should be understood as distinct concepts: Gameplay involves both interactive and noninteractive elements, and interactive works do not always involve gameplay. I propose that there are significant drawbacks to overlooking this distinction and that highlighting it is important for understanding player experience, player emotion, and the ways video games differ from other entertainment media.
DOI
10.1177/1555412019847907
ISSN
1555-4120
Fulltext file version
Submitted manuscript
Pure ID
11593079
Pure UUID
b9220065-85f9-47f0-996a-7230e96981ed