Authors

Jonathan FROME

Publication Status

Submitted

Document Type

Journal article

Department / Unit

Department of Visual Studies

Journal Title

Games and Culture

Publication Date

1-1-2018

Language

English

Volume

14

First Page

856

Last Page

874

Keywords

interactivity, emotion, videogame, game, gameplay, video game

Abstract

Video games differ from films, books, and other mainstream media both in their interactive capabilities and in their affordances for gameplay. Interactivity and gameplay are closely related, as interactivity is necessary for gameplay. Unfortunately, this close relationship has led many video game scholars to conflate these two concepts when discussing player experience. In this article, I argue that, when discussing emotional responses to video games, gameplay and interactivity should be understood as distinct concepts: Gameplay involves both interactive and noninteractive elements, and interactive works do not always involve gameplay. I propose that there are significant drawbacks to overlooking this distinction and that highlighting it is important for understanding player experience, player emotion, and the ways video games differ from other entertainment media.

DOI

10.1177/1555412019847907

ISSN

1555-4120

Fulltext file version

Submitted manuscript

Pure ID

11593079

Pure UUID

b9220065-85f9-47f0-996a-7230e96981ed

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