Infrastructure for games on wireless Internet

Document Type

Journal article

Source Publication

Journal of Electronic Library

Publication Date

1-1-2004

Volume

22

Issue

1

First Page

8

Last Page

15

Publisher

Emerald Publishing Limited

Keywords

Internet, security products, computer applications, computer crime

Abstract

Playing games over the wireless Internet is significantly more dangerous than using traditional wired networks. Wireless networks offer new hackers new ways to attack. Since there is no physical connection for wireless networks, it is also more difficult to prevent attacks or locate the attackers. This paper will review the unique threats inherent in the wireless gaming environment and present a model aimed at solving these problems.

DOI

10.1108/02640470410520069

Print ISSN

02640473

E-ISSN

1758616X

Publisher Statement

Copyright © Emerald Group Publishing Limited

Access to external full text or publisher's version may require subscription.

Full-text Version

Publisher’s Version

Language

English

Recommended Citation

Loo, W. S. A., & Choi, C. (2004). Infrastructure for games on wireless internet. Journal of Electronic Library, 22(1), 8-15. doi: 10.1108/02640470410520069

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