Infrastructure for games on wireless Internet
Document Type
Journal article
Source Publication
Journal of Electronic Library
Publication Date
1-1-2004
Volume
22
Issue
1
First Page
8
Last Page
15
Publisher
Emerald Publishing Limited
Keywords
Internet, security products, computer applications, computer crime
Abstract
Playing games over the wireless Internet is significantly more dangerous than using traditional wired networks. Wireless networks offer new hackers new ways to attack. Since there is no physical connection for wireless networks, it is also more difficult to prevent attacks or locate the attackers. This paper will review the unique threats inherent in the wireless gaming environment and present a model aimed at solving these problems.
DOI
10.1108/02640470410520069
Print ISSN
02640473
E-ISSN
1758616X
Publisher Statement
Copyright © Emerald Group Publishing Limited
Access to external full text or publisher's version may require subscription.
Full-text Version
Publisher’s Version
Language
English
Recommended Citation
Loo, W. S. A., & Choi, C. (2004). Infrastructure for games on wireless internet. Journal of Electronic Library, 22(1), 8-15. doi: 10.1108/02640470410520069