Title

Helpless spectators : generating suspense in videogames and film

Document Type

Journal article

Source Publication

Text Technology

Publication Date

2004

Volume

13

Issue

1

First Page

13

Last Page

34

Publisher

McMaster University * Humanities Communications Centre

Abstract

Films and videogames both generate emotions in the viewer/player, but due to their inherent differences, often do so in ways specific to each medium. This article looks at the emotion of suspense as a test case to evaluate that generalization. We contend that, although each medium does have unique features that can be used to generate suspense, these media share surprising similarities. We argue that videogames can be most effective in generating suspense not by highlighting their unique ability to be interactive, but, to the contrary, by limiting interactivity at key points, thereby turning players into helpless spectators. Our analysis highlights a previously overlooked factor in film's ability to generate suspense: helplessness.

Print ISSN

1053900X

Publisher Statement

Copyright © 2004 Text Technology. Access to external full text or publisher's version may require subscription.

Full-text Version

Publisher’s Version

Recommended Citation

Frome, J. & Smuts, A. (2004). Helpless spectators: generating suspense in videogames and film. Text Technology, 13(1), 13-34.