Title

Representation, reality, and emotions across media

Document Type

Journal article

Source Publication

Film Studies

Publication Date

7-1-2006

Volume

8

Issue

1

First Page

12

Last Page

25

Publisher

Manchester University Press

Keywords

emotion; paradox of fiction; psychology; reception; videogames

Abstract

This article addresses two questions about artworks. First, why do we emotionally respond to characters and stories that we believe are fictional? Second, why are some media better than others at generating specific types of emotions? I answer these questions using psychological research that suggests our minds are not unified, but are comprised of numerous subsystems that respond differently to various aspects of artworks. I then propose a framework to help us understand how films, videogames, and literature interact with our minds in different ways, which explains why they tend to excel at generating different types of emotions.

DOI

10.7227/FS.8.4

Print ISSN

14690314

E-ISSN

20542496

Publisher Statement

Copyright © 2006 Manchester University Press. Access to external full text or publisher's version may require subscription.

Full-text Version

Publisher’s Version

Recommended Citation

Frome, J. (2006). Representation, reality, and emotions across media. Film Studies, 8(1), 12-25. doi: 10.7227/FS.8.4