Representation, reality, and emotions across media
Manchester University Press
emotion; paradox of fiction; psychology; reception; videogames
This article addresses two questions about artworks. First, why do we emotionally respond to characters and stories that we believe are fictional? Second, why are some media better than others at generating specific types of emotions? I answer these questions using psychological research that suggests our minds are not unified, but are comprised of numerous subsystems that respond differently to various aspects of artworks. I then propose a framework to help us understand how films, videogames, and literature interact with our minds in different ways, which explains why they tend to excel at generating different types of emotions.
Copyright © 2006 Manchester University Press. Access to external full text or publisher's version may require subscription.
Frome, J. (2006). Representation, reality, and emotions across media. Film Studies, 8(1), 12-25. doi: 10.7227/FS.8.4