Infrastructure for games on wireless Internet
Journal of Electronic Library
Internet, security products, computer applications, computer crime
Playing games over the wireless Internet is significantly more dangerous than using traditional wired networks. Wireless networks offer new hackers new ways to attack. Since there is no physical connection for wireless networks, it is also more difficult to prevent attacks or locate the attackers. This paper will review the unique threats inherent in the wireless gaming environment and present a model aimed at solving these problems.
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Loo, W. S. A., & Choi, C. (2004). Infrastructure for games on wireless internet. Journal of Electronic Library, 22(1), 8-15. doi: 10.1108/02640470410520069